vid2scene · mesh compare
Consensus (PGSR + DN-Splatter gap-fill)
Unified (PGSR + Poisson close)
PGSR (textured, planar-clean)
DN-Splatter (textured, open shell)
MonoSDF (watertight, smooth)
MonoSDF wireframe
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Unified: PGSR texture + Poisson-filled gaps, 350k tris
PGSR: 300k tris, from 5.2M (COLMAP frame)
DN-Splatter: 300k tris, from 10.5M (nerfstudio frame)
MonoSDF: 200k tris, from 3.1M (watertight)
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